Personally, I was happy to see Splinter Cell deviate from the “Wait, wait, hide a body, wait some more” formula. While the series wowed initially with impressive visuals and realistic AI, the annual gameplay had grown a bit dull and lifeless, brought down by the weight of conspiratorial portent it so desperately wanted us to care about, it assumed we’d restart failed missions several billion times just to sit through more of it.
In that respect, things have changed for the better. Literally projecting Sam Fisher’s motivation on the walls rings true as a welcome new method through which games, like BioShock and Half-Life, unspool a narrative while you play, and not while you watch. However, we were all a bit misled to believe this was all part of a much larger change for the series. And this is where Conviction will get extremely divisive.
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Join date : 2010-04-29