Racing of Cars

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Racing of Cars

Post  technology tester on Thu Jun 03, 2010 7:25 am

Split Second: Velocity builds on the traditional arcade racing dynamic, setting it against the background of a high stakes game show and then liberally stuffing every last orifice with as much explosives as developers Black Rock Studios can lay their grubby little hands on.


Races take place in a variety of urban and industrial landscapes created for the show, with charges set up in key locations, ready to blow at any second. In order to set off these charges, racers need to build up their Power Play meter by drifting around corners, drafting close behind other racers or launching themselves off jumps. Activating one of the lower level Power Plays will typically trigger a small explosion designed to take out one or two of your opponents, whilst the biggest explosions result in complete changes in the layout of the track.


It's not all as simple as it sounds however; as the title of the game suggests, split second timing can make all the difference between the driver in front of you being side-swiped by the explosion of a formerly stationary vehicle, and your opponent clearing the carnage with mere inches to spare, with you running headlong into the burning wreckage intended for your competitor. The AI is also just as capable of uses Power Plays and it's promised that repeatedly targeting one opponent is likely to result in the AI seeking to exact revenge upon you in suitably explosive fashion.


Anyone hoping for destructible scenery on par with the FlatOut series may be a little disappointed; even with the chaos going on around you triggered by the Power Plays, there's little to plow your car (or your opponents) through besides the occasionally fence.

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